Softwarové umění: programování excesu

Title: Softwarové umění: programování excesu
Source document: Musicologica Brunensia. 2012, vol. 47, iss. 2, pp. [23]-47
Extent
[23]-47
  • ISSN
    1212-0391
Type: Article
Language
License: Not specified license
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Abstract(s)
V diskurzu umění nových médií se setkáváme s nadprodukcí pojmenování této umělecké praxe. Produkce neologismů je pro tuto disciplínu natolik specifická, že můžeme mluvit o tekuté identitě diskurzu nových médií. Příspěvek je věnován specifikaci pojmu softwarové umění ve vztahu k jiným označením umění využívajícího digitální média, konkrétně počítačové umění a počítačem generované umění. Softwarové umění představíme jako disciplínu propojující matematické, poetické a metafyzické chápání komputace (A. Lovelace), jako diskurz osvobozující software z logiky čisté funkcionality ve prospěch jeho metaforické funkce (A. Turing), a jako uměleckou tvorbu zkoumající limity lidské i strojové racionality a imaginace, kterou můžeme nazvat extrémní programování nebo programování excesu.
In the discourse of new media art, we meet with overproduction of terms for the artistic practice. Production of neologisms is so characteristic for this discipline that we can talk about fluid identity of new media discourse. The paper is devoted to the specification of the concept of software art in relation to other terms referring to the digital media arts, specifically computer art and computer generated art. The software art will be presented as a discipline that links mathematical, poetic and metaphysical understanding of computation (A. Lovelace), as discourse, whose ambition is to free software from logic of pure functionality in favor of its metaphorical function (A. Turing), and as a creative activity exploring the limits of human and mechanic rationality and imagination in the forms of activities that can be called extreme programming, or programming of excess.
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